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SHIFT 2 UNLEASHED
Shift 2: Unleashed (also known as Need for Speed: Shift 2 Unleashed) is a racing video game, the 17th title in the Need for Speed franchise, developed by Slightly Mad Studios and published by Electronic Arts.[4][5] Shift 2: Unleashed was released on 29 March 2011 in US, on 31 March in Europe and on 1 April in the UK.[2][3]
Shift 2: Unleashed is the direct sequel to the 2009 video game Need for Speed: Shift and expands on the gameplay and features introduced with the original.[4] Shift 2: Unleashed features 145 cars from 37 manufacturers and 36 different tracks, which players can compete in several types of races.[6][7] Players will also be able to compete online.[8][9] The game also features three new main additions: an in-helmet cam, night-time racing and the Autolog feature introduced with Need for Speed: Hot Pursuit.[10]
Shift 2: Unleashed is the direct sequel to the 2009 video game Need for Speed: Shift and expands on the gameplay and features introduced with the original.[4] Shift 2: Unleashed features 145 cars from 37 manufacturers and 36 different tracks, which players can compete in several types of races.[6][7] Players will also be able to compete online.[8][9] The game also features three new main additions: an in-helmet cam, night-time racing and the Autolog feature introduced with Need for Speed: Hot Pursuit.[10]
CRYSIS 2
Crysis 2 is a first-person shooter video game developed by Crytek, published by Electronic Arts and released in North America, Australia, and Europe in March 2011 for Microsoft Windows, PlayStation 3, and Xbox 360. Officially announced on June 1, 2009, the game is the second main installment of the Crysis series, and is the sequel to the 2007 video game Crysis and Crysis Warhead.[3] The story was written by author Richard Morgan.[4] Another science fiction author, Peter Watts,[5] was also consulted and wrote a novel adaptation of the game. It was the first game to showcase the CryEngine 3 game engine.
F.E.A.R 3
F.E.A.R. 3 includes features such as co-op, an evolved cover system, and more scares, according to Day 1 Studios founder and president Denny Thorley.[3] In the game, the players control either Point Man or Paxton Fettel, the protagonist and antagonist, respectively, from the first game, F.E.A.R.. The controls for the Point Man are the same, with shooting enemies and slowing time. As Fettel, you assist the Point Man by using telekinesis, stun, possession, and other abilities. Also, the game has both online and offline Co-Op play. And as confirmed at last year's E3, there is split-screen Co-Op. [4] Once you complete a level as Point Man, in the single player mode, you can then replay that level as Paxton Fettel.
NBA 2K11
The game introduces some new features, several of which involve cover athlete Michael Jordan. The "Jordan Challenge" is a game mode that follows ten of Jordan's career accomplishments. In "MJ: Creating a Legend", players will receive Jordan as a rookie and guide him to legendary status on any NBA team. As Jordan completes seasons during the mode, players will see his appearance change as he ages. This mode is unlocked after completing all of the Jordan Challenges.[4] As part of the "My Jordans" feature, users will be awarded pairs of Air Jordans for hitting game milestones and accomplishments. Collect the entire line of Air Jordan shoes that MJ wore throughout his career and gain specific attribute bonuses when you have them equipped. The Jordan Challenge however is not available for the PS2 version.
Left 4 Dead 2
Left 4 Dead 2 is a cooperative first-person shooter game. It is the sequel to Valve Corporation's award-winning Left 4 Dead. The game launched on November 17, 2009, for Microsoft Windows and Xbox 360 in the United States and November 20 in Europe.[2] It builds upon the cooperatively focused gameplay of the original and uses Valve's proprietary Source engine, the same game engine used in Left 4 Dead. The game made its world premiere at E3 2009 with a trailer during the Microsoft press event.[3]
Call of Duty: Black Ops
Black Ops is a first-person shooter. The player assumes the role of a foot soldier who can wield various firearms, of which two at a time can be carried; throw grenades and other explosives; and use other equipment as weapons. A player close enough to an enemy can kill with one knife blow. A character can take three stances: standing, crouching, or prone; each affects rate of movement, accuracy, and stealth. The player can dive prone from a standing position when running. The player can momentarily sprint but will then grow tired. The screen glows red to indicate damage to a player's health, which goes away over time. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player to flee or throw it back.
NEED 4 SPEED SHIFT
Need for Speed: Shift is the 15th installment of the long-running racing video game franchise Need for Speed; published by Electronic Arts. It was announced in December 2008 as part of a three-game announcement that includes Need for Speed: Nitro and Need for Speed: World Online.[3] Shift was developed by Slightly Mad Studios in conjunction with EA Black Box and published for Electronic Arts. In the new franchising model for the series adopted by EA, Shift takes its place focusing on simulation racing rather than the arcade racing of previous titles in the series.